Final Fantasy VII HardType v7 PSX NTSC-U
- Type:
- Games > PSx
- Files:
- 10
- Size:
- 1.99 GB
- Tag(s):
- final fantasy vii hardtype
- Quality:
- +1 / -1 (0)
- Uploaded:
- Nov 14, 2010
- By:
- violin7
------======= Final Fantasy VII HardType =======------ ---=== Release Info ===--- Platform:...............Sony PlayStation Release date:...........November 14, 2010 Version:................7 Genre:..................Role Playing Game Region:.................NTSC - USA Disc format:............CD x 3 Image format:...........CDRWin image Game developer:.........Square Co., Ltd. HardType by:............GalenMyra (This mod is not made in any association with SquareEnix) ---=== Description ===--- Ever played Final Fantasy VII, leveled up your character, collected all the best equipment and materia just to realize that not even the two super bosses of the game could give you a decent challenge, and most other enemies in the game die from a single hit with the sword? Ever wished that monsters did at least enough damage to let you use your final limit break once in a while? Got disappointed when the final boss died after one or two turns? Ever wished Final Fantasy VII was a bit more... epic? In this version of Final Fantasy VII you will need every inch of fury in the limit bar, you will need the most powerful protective spells the game has to offer and you will need to call forth your most devastating summons - not because they look cool, but just to stay alive. I've tried to stay as close to the original game as possible, only increasing difficulty and balancing out a few things. Dialogue is completely untouched. Gemini's spirit bug fix and ARMs FF7 Damage Break (9999 Damage Cap Remover) has also been included. ---=== Main features ===--- Player characters: * Player characters have much less HP. * You now start with a few more items and Enemy Lure and Enemy Away materia in your inventory. Initial materia of some characters have also been changed. * Stealing items is generally easier and more rewarding, especially in the first part of the game. * Cloud now requires slightly more XP to level up to reduce the level gap between him and other party members on higher levels. Monsters: * All monsters have increased stats, hp and mp. * You can no longer morph monsters into source-items. * Emerald Weapon is immune to gravity. * Movers are now less of an ap gold mine and Magic Pot will now only give you gold when you feed it elexirs. * Some bosses have been rebalanced and most bosses are now immune to slow, stop and darkness. * Some monsters in the crater can no longer be manipulated, such as Dark Dragon, however you can now obtain the enemy skill Dragon Force from Blue Dragon. * Some monsters such as Master Tornberry, Stinger and Vlakorados have had their hp and/or immunities changed. * You will no longer win any items from CMD. Grand Horn. Equipment: * Some weapons and armors have been rebalanced, e.g. weapons/armors without materia slots/growth. * Ultimate weapons no longer have any special super damage formula which makes them give 10.000+ in damage, but is still of course the best weapon for each character and now even have materia growth. * Ribbons protect against *all* status effects which means you can't use haste, barriers, reflect or regen together with a ribbon. * Tetra elemental now halve elemental damage. Materia: * Some spells have been rebalanced, most enemy skills require more mp to use. * White Wind removes *all* status effects (effect same as ribbon.) * Some materia requires more ap to level up. * HP/MP Plus materia have had it's effect reduced. * Knights of the Round is still the most powerful and praiseworthy spell of the game, but you will now have to pay for what you get. * Instant death spells is more expensive and will be less effective in the crater. ---=== Version History ===--- - v5 - * Complete remake. - v6 - * Reduced Cloud's XP penalty. * Fixed Yuffie's HP/MP. * Balanced strength, magic, HP and battle spoils of some bosses and monsters in Midgar. - v7 - * Overall difficulty reduced. * Balanced stats of some monsters and bosses. ---=== Tools used ===--- I would like to thank the makers of these great tools: WallMarket By: NFITC1 Web: http://forums.qhimm.com/index.php?topic=7928.0 Hojo By: Squall78 Web: http://forums.qhimm.com/index.php?topic=7186.0 Enemy Manipulator By: Dr. Dimension Web: N/A FF7 Scene.Bin Explorer By: Mav Web: N/A SceneEdit By: Mav Web: N/A ARMs FF7 Damage Break PSX By: Unknown (presumably ARM) Web: N/A PPF-O-MATIC By: zweifeild, Paradox, H2o Web: N/A Spirit bug fix By: Gemini Web: http://www.romhacking.net/hacks/501/ ~ Enjoy ~
I appreciate you're upload of this torrent, and approve wholeheartedly of the project. My question is, how many more versions will there be? I downloaded v4 and then three more updates were added in quick succession. I only have limited bandwidth so don't want to waste time downloading multiple copies.
@guyverZX81
Final Fantasy VII is very unstable to modify and unexpected bugs, sometimes unrelated to a particular change, happen easily, so to be 100% sure that there are no problems a complete playthrough would be necessary after each change, which is too time consuming. Hopefully though, all bugs and imbalances have now been ironed out now and there wont be any need for another version.
Final Fantasy VII is very unstable to modify and unexpected bugs, sometimes unrelated to a particular change, happen easily, so to be 100% sure that there are no problems a complete playthrough would be necessary after each change, which is too time consuming. Hopefully though, all bugs and imbalances have now been ironed out now and there wont be any need for another version.
That's excellent news violin7 (or possibly GalenMyra?), I am grateful for you're quick response. Please continue to update if it is necessary to ensure stablility and I'm sorry for the bitching about my bandwidth. This project deserves more support so I'll try and spread the word a little more around the nets. Thankyou for improving my gaming experience, I will download and seed this version for as long as possible.
Thank you for your support, feedback is much appreciated, so if you find any problems with this version, please report.
Feedback:
Wutai shake boss is broken for yuffie's sidequest.
Godo appears in the temple of the ancients.
Seems like bosses or even general enemy encounters might have a bad offset somewhere. I'm not using savestates.
Email me if you need more info. Adamn_miller@hotmail.com
Wutai shake boss is broken for yuffie's sidequest.
Godo appears in the temple of the ancients.
Seems like bosses or even general enemy encounters might have a bad offset somewhere. I'm not using savestates.
Email me if you need more info. Adamn_miller@hotmail.com
@adamnmiller
Thanks for feedback, I've just noticed the problem myself and I'm looking into it...
Thanks for feedback, I've just noticed the problem myself and I'm looking into it...
@violin7
Hi. Thanks for the upload.
I have a little question. Will I be able to use my saves with the next version?
Hi. Thanks for the upload.
I have a little question. Will I be able to use my saves with the next version?
Some bugs I've run into so far
1. Trying to fight the second boss (Shake) in Yuffie's Pagoda quest freezes the game.
2. Godo (last boss in Yuffie's quest) appears as a random encounter in the Temple of Ancients!
3. Demons Gate appeared in an area of the Temple Of Ancients with the Nail Bat.
4. In place of where the Demon's Gate and Red Dragon bosses should be were just regular enemies.
5. Jenova LIFE boss replaced by a random group of enemies.
6. Twinhead boss in Gaea's Cliff replaced by random enemies.
Basically the whole thing got screwy toward the end of disc 1.
Really a shame too because I was enjoying this mod so much =(
1. Trying to fight the second boss (Shake) in Yuffie's Pagoda quest freezes the game.
2. Godo (last boss in Yuffie's quest) appears as a random encounter in the Temple of Ancients!
3. Demons Gate appeared in an area of the Temple Of Ancients with the Nail Bat.
4. In place of where the Demon's Gate and Red Dragon bosses should be were just regular enemies.
5. Jenova LIFE boss replaced by a random group of enemies.
6. Twinhead boss in Gaea's Cliff replaced by random enemies.
Basically the whole thing got screwy toward the end of disc 1.
Really a shame too because I was enjoying this mod so much =(
Also Jenova - Life appears as a random encounter in certain areas of the Great Glacier, instead of fighting Snow for the Alexander materia two wolves appear, Jenova - Death is replaced by a random encounter monster, not sure if this was intentional but the first four corel train fights have been replaced by serpents from the crashed gelinka and the fifth fight is Rude and Reno from the same area
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